/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include "Maps.h"
#include "Map.h"
#include "../client/MapsData.h"
#include "../client/MapData.h"

int Maps::playershopids;

Maps::Maps(Channel* channel) {
	this->channel = channel;
}

Map* Maps::getMap(int map) {
	if (maps.find(map) != maps.end())
		return maps[map];
	MapData* data = MapsData::getInstance()->getDataByID(map);
	if(data == 0)
		return 0;
	maps[map] = new Map(channel, map);
	return maps[map];
}

int Maps::getPlayerShopId() {
	return ++playershopids;
}